I watched the tutorial and I understand how “variable”, “multicast events”, and “client to server” replication works. What I don’t get is the actor/character replication.
If I get the default first person shooter and tick replicates and then play for 2 clients, both the server and the client sees each other move around… But, from my understanding, only the server should move and the client should not, from the server perspective, because the client should not replicate its input/position/actor to the server. How come “client to server” request does not need to be called for the movement on the client? Instead, the position/movement of the client gets replicated to the server?