Hi there
I created a event that allows any player character to vault.
Here is the blueprint: Multiplayer Vaulting
I know I can greatly simplify the code however I am still testing this out and want to get it working 100% before I simplify it.
Also I am using the client authoritative movement plugin, so syncing the client transform is not a issue. The game I am creating does not have to worry about cheating
I have a few questions
- Am I replicating this correctly?
- Am I implementing client side prediction (to mitigate input delay on clients) correctly?
- On high latency I am experiencing double animations (as if it is initiating the vault twice) on clients
Any advice would be greatly appreciated.