I recently updated our project from 4.15 to 4.17 and all of a sudden I notice that we have VERY slow replication. Like we have loading bars and such which are based on replicated floats and they used to be very smooth in 4.15, but now the loading bars became incredibly stuttery, they will even sometiems jump from 0.2 to 0.8 in an instant. Also, multicasts and all other rpc calls are sometimes very slow. Like when I hit another player it will take a few seconds before there will be blood and effects. I have no idea what is causing these insane delays. Everything used to work perfect in 4.15.
What happened in 4.17 that could be causing this?