So whenever I change a value in my replicated UObject pointer, it doesn’t replicate.
Replication only happens when the pointer itself changes, which is really inconvenient.
Just to make it easier to understand, let’s say my “UStat* Stat” has a value called “float StatAmount”.
When I change StatAmount, it doesn’t replicate.
When I change Stat (the pointer itself), it replicates.
Is there any way to force its replication?