Replicated Pawn Possession

so im in the process of making a multiplayer fnaf fan game. what im trying to do it make a player select that lets you choose what animatronic you will be. i have it set up so that whatever animatronic pawn you run in to make you possess that pawn. but the issue im having is that the server is the only one who can possess the different pawns. if a client tries to posses a pawn, it makes the server possess the pawn instead.

Update i just fixed the issue. turns out that i need to do Get Controller instead of Get Player Controller for the target