Recently I’ve been having fun trying to see where clients can use RPC’s that run on the server. So far, I’ve only been able to get it to work on stuff like the player’s controller.
Calling an RPC from a pawn however does not work? Even after possessing it, and setting the owner. (I might have been setting the owner wrong)
Is there a list somewhere of where clients can call an RPC to run on the server. This would have been very beneficial if it were appended to the docs
In the documentation it says it can be run wherever an event graph is owned by the client. Maybe this just need clarification. What exactly does it mean to own an event graph.
I feel like I’m missing something.