Replicated event dispatcher in game mode not accessible by actor (bind on begin play)

I have an event sitting in game mode. It’s set to replicate and replicate condition “none”.
My actor component referencing the event throws an error saying accessed none when trying to …

I understand game mode runs on the server only but I thought if I make the event “replicate” I can still bind actors to it?

Is there something else I need to define \ set

TIA

1 Like

You can’t replicate anything on the GameMode class as it is not set to replicate instead you need to use the GameState class.