REPLICATE UObject IN BLUEPRINT [MULTIPLAYER]

Hey People!

We figured it out… In order to send dynamic info over the network stored in a Uobject class you will have to pass it as a “Soft Object Reference” to the server from client.

This allowed it to go trough like a “Structure” and fully replicated aswell!

Hope this meight help someone out that doesnt know this !

Kind Regards,
AedionStudio