REPLICATE UObject IN BLUEPRINT [MULTIPLAYER]

Hello,

After attempting multiple failed solutions we came to the conclusion that UObject classes can not be replicated out of the box.

Is there any way to make this replicate from client to server and back etc.

We did try to make an Actor handle the custom events but nothing worked.

Hope there is a solution.

Thanks in advance,
AedionStudio

Hey People!

We figured it out… In order to send dynamic info over the network stored in a Uobject class you will have to pass it as a “Soft Object Reference” to the server from client.

This allowed it to go trough like a “Structure” and fully replicated aswell!

Hope this meight help someone out that doesnt know this !

Kind Regards,
AedionStudio