Replicate spawned resources

I have a system that in a certain time spawn mesh instances random in the world. That work perfect in single-player, but when I try in multiplayer, each one spawn resources, but in random locations diferents for each player.
What I want is that all mesh instances created spawns in same location that is spawned in server.
The action to spawn mesh are in an actor blueprint that is previusly post in level editor.
Help please.