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Replicate pawn switch & possession

Okay so I’ve tried the answerhub but it’s so dried up there, I have 14 views and no comment/answer within almost 24 hours so I will give it a try here I hope it’s alright.

What do I want to do?
I want to create a “hotkey” so I can switch between 2 pawns in my multiplayer application (it so happens to be a default pawn and one VR pawn).

What is my problem?
At the current state of my code, I get no errors. I have 2 scenarios

  1. When the player who wants to switch pawns runs as a client; The pawn remains the same default pawn and nothing really happens
  2. When the player who wants to switch pawns runs as server; The pawn gets switched properly although, the movements of the pawn is not being replicated. Now, I think the replication part is a problem with the pawn itself that needs to be resolved and is most likely irrelevant to the pawn-switching mechanism.

So what does my code look like as for right now?
My player controller does some irrelevant stuff and thne requests the game mode to switch pawn.

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The Game Mode retrieves the transform (location) of “current” pawn, then destroys the pawn and attempts to spawn a new pawn of a different class and then attempts to possess the pawn with the specified player controller.

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