Replicate movement on BlueprintVehicle after custom Actor Spawn and Possess

Hello Guys,
I have a question about “replication movement”, I have the following case.

1.- A GameMode with a “PrePawn” inherited from simple Pawn, only to have a simple camera on screen.

2.- Then I spawn a “VehicleBlueprint” manually from Advanced Vehicle template, all in server side. The Spawn is ok from both sides, server and client to server call.

The problem is, I can’t move the car on remote client side when I spawn the car manually, I think I’m missing some configuration because if I set the “VehicleBlueprint” via DefaultPawn on GameMode the movement works fine.

Someone have any idea to activate the movement on remote client side?

Thanks in advance!

Hi Ganoncl,

It seems that you have accidentally posted the same question multiple times. For tracking purposes I’ll be closing this question and directing any responses to the original at the following link: Replicate movement on BlueprintVehicle after custom Actor Spawn and Possess - Blueprint - Unreal Engine Forums

Have a nice day

Matthew Clark