I have a question about “replication movement”, I have the following case.
1.- A GameMode with a “PrePawn” inherited from simple Pawn, only to have a simple camera on screen.
2.- Then I spawn a “VehicleBlueprint” manually from Advanced Vehicle template, all in server side. The Spawn is ok from both sides, server and client to server call.
The problem is, I can’t move the car on remote client side when I spawn the car manually, I think I’m missing some configuration because if I set the “VehicleBlueprint” via DefaultPawn on GameMode the movement works fine.
Someone have any idea to activate the movement on remote client side?
Thanks in advance!