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Replicate mesh inside the controller

8b6d6c191a52fd2dfd0610e96be55ab8c8bf2701.jpeg
As shown in the picture i dont wanna replicate this mesh i wanna make another mesh with another animation for the 2nd player to see instead of this mesh how to do it?

Check this option

onlyOwner.png

this is a bit out of context but will it auotomaticaly use the 2nd mesh for registering hits from the bullets or do i have to make a blueprint for that?

P.S after i test it the gun that i attached still visible how to solved this?

tknxCDJ.jpg

I already solved it instead of changing it inside the controller i change the settings in the actual gun blueprint itself