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Replicate a skeletal mesh after animation

Hello, (I have already posted this question on the answerhub but I guess I’d better post here also to get more answers :slight_smile: I’ll post the solution of both if I find it)

I’m currently working on a project in which I use the leap motion plugin for UE4. It’s a multiplayer project using a dedicated server, I want for every player to be able to see the hands of the others. The thing is, the leap plugin has not been made for networking from my understanding and would be very long and complicated to adapt.

So I want to compute all the animation on the client side and just send the finalized skeletal mesh to the server for replication. What would be the best way to go about it ? My pawn class contains 2 skeletal mesh components (one for each hand).

I hope it is clear, I can give more informations if needed. I’m mostly working with blueprints here but I can also use C++ if need be.

Thanks in advance :slight_smile: