Continuing the question … I have found that we can use UDemoNetDriver::SetViewerOverride() function to override the viewpoints of the Replay , But This function is using Aplayercontroller, i guess i have to create another controller and setViewTarget of that controller to my Character camera. But i dont know how is that possible … can i create a player controller in the blueprints and then access that player controller here ? is it possible of yes please tell me how can i access the blueprints class inside the c++.
or do i have to go full c++ ( playercontroller class in c++ and then setViewTarget to the character camera , do my character needs to be in c++ too
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