Replay System buffer problem

“Reliable buffer overflow” occurs in the replay system.

As a result, it seems to be caused by the accumulation of “NumOutRec”.
This variable is increased and used simultaneously in PrepBunch() and SendBunch() of the channel class.
Multiplay is fine, but only replay recordings are forced to shut down in the process.

And as the DemoNet driver ticks, the channel’s ReceivedAks() is called and NumOutRec is reduced.
increasing RELIABLE_BUFFER does not solve it.
Also, lowering ReplayHz doesn’t seem to be the ultimate solution either.

Has anyone solved this? help…