Hi! I don’t know if it is the best solution but I solved the problem creating an actor with a static mesh as component and spawning it instead of drawing the debug cylinder. I gave it the Teleport Loc as spawn transform location and for the rotation I set roll and pitch to zero and yaw as the world yaw of the camera, so the mesh can be rotate in the direction of the view. At the beginning of the tick I destroyed the spawned actor so that it can be respawned in a new position.
I hope that it will be helpful