Replacing actors - keep source scale

Hello,

I’m creating a large scale 1x1 km Archviz context model and have thousands of proxies for trees. I created the proxies in Rhino (CAD software) as block instances which are scaled to the actual tree heights using GIS datasets. For example, the block definition in Rhino is a 1x1x1 m cube and if the tree is actually 10m high the block instance is scaled x10.

In Twinmotion you have the option of keeping source transformation proportions (scale). This makes the replaced objects the same size/scale as the source object. It also works for non-uniformly scaled blocks.

How would I achieve the same thing in UE5? The basic “Replace Selected Actors With” feature does not seem take source object scaling information into account…

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