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Replace controller mesh on beginoverlap

Hi guys, trying to replace my controller mesh for another one when i begin overlap on my triggerbox.
any ideas?
thanks in advance

You can get a reference to the Static Mesh component hosting your controller mesh and change it with Set Static Mesh: Set Static Mesh | Unreal Engine Documentation

Try something like .
On begin overlap Destroy current actor in hand and spawn the one you want in hand .

Thanks for the answers!