Why in unreal engine 5 my custom textures keep reapeating instead
of being 1 single texture
The default engine blocks/walls can’t have their UVs edited, so it will automatically file your material to fir the block. so you’d want to adjust the tiling using a textcoords modifier in the material
I been using the editor lowing it but still nothing it just makes the blue and white look weird it’s a blue texture with white around the texture