Hey there, you can load chunks using level streaming, but afaik it can’t be infinite, because there is a limit of the size of unreal engine maps. That being said i think there will eventually be a point where you might need to do some teleporting. I think World Composition increases the size but i’ve never used it.
I have been looking to see if there is an easy way to go by this problem.
I am trying to have my world seem as though you can just walk around it. Its never ending and it keep repeating itself. Like as you keep walking in a straight line you will walk through the same places multiple times. I dont like the concept of teleport the character back to the start when he reaches a point as im looking to make the multiplayer and that isnt good. Is there a way to do this with streaming levels. I think I have a concept on how to do this with code just wandering if there are good ways to do this.
ex: Player is x and is walking to the right
Map: (1 2x3 4) as he walks right the map will then look like. (2 3x4 1) and so on.
This will be done in a 3d world.
What I understand with level streaming and the load and unload aspect, The map should always be the same size because as i walk around i would unload the chunks way behind me and load them infront of me. So I would think the only thing that would need to be infinite or so big its never reached are the coords that the player is located at.
Also thanks for point out the world composition, I will see more of what it holds.
When you use level streaming the level and all of it’s objects will be positioned in a location too, so it’s not just the player location that can reach the limit.