I’m looking to replicate a pretty common health system, where your health is shown as a series of hearts (or some other image) on your HUD. The hearts/whatevers deplete as you take damage, and can be expanded by upgrading your total health in some way. This system is most obviously apparent in the Zelda series, of course, where you can collect Heart Pieces to upgrade health.
After a few days of searching I’ve failed to find any direction on this, so I’m coming here for help. I thought I would be okay if I found some tutorials on using the Expandable Area palette and/or the Uniform Grid Panel palette, but no dice so far.
Hope someone understands what I’m looking for.
And whether or not you do – have a pleasant day!