I have a problem, I can’t find a solution however I google it a lot ! I’m sure it’s very simple but it’s getting me crazy !
I have a street, let’s say 10m long. I make a plane, I put the material on it. Then I streched the plane to fill the whole space of my street.
The material strech with it instead of staying at the same size and repeat.
You will say I can add texture cord to make it better. In my case it doesn’t work, because I have other streets with the same material.
One is 50m long, the other 5m…
And I don’t want to end up with 10 different materials because of tiling.
So : is there a simple way to make the material repeat (it is seamless) and not streching in order that it will have always the same aspect
independently of the size of the mesh, on every meshs. It will always be some UE4 planes so I think the UVs are not a problem.
For the ones who used Sketchup, I’m looking for the same system.
I uploaded a little video here : https://drive.google.com/open?id=1y1RxsMj19caM1oZ90aUxvsF6XOrZZlJO
If you have a solution, I will be very very gratefull.
(For now, I end up with building my street by adding small planes to other planes…)
Thanks a lot and sorry for the bad english.