Hi, I’m saving a screenshot on disk and importing it as texture to be saved in a save object (couldn’t find a better way).
All good, except the code tries to import the file before it had a chance to come into existance on disk. How can I wait until it’s there?
I tried while loop, but it gets stuck in an infinite loop.
Or is there a better way of doing this? Seems like such a basic thing, maybe I’m over-complicating it?
Well, UI doesn’t get captured with HighResShot either. Only Shot withUI, but that doesn’t let you set the resolution, and the images are quite big, around 5Mb.
Do you know if I can control the resolution with scene capture?