Ivan3z
(Ivan3z)
1
I changed the name of the C++ class from which a blueprint was derived.
Now the blueprint cannot be edited.
Then search this forum for a way to reparent it manually.
I found some comments that said how to do it.
Like this:
Like this:
Even a tutorial:
However, I have tried to do as they say and I have not been able to make it work.
So two possible things can happen:
1-The method is deprecated
2-I am using a wrong syntax (I think it is a path problem)
If this is the path of my blueprint
/Script/UMGEditor.WidgetBlueprint’/Game/Game/AllLevels/EOS_Lobby/EOS_LobbyMenu.EOS_LobbyMenu’
and this is the path of my C++ class
Source/Catharsis/Public/Lobby/CLobbyWidget.h
what is the correct syntax for this?
[CoreRedirects]
+ClassRedirects=(OldName=“(Old Name Here)”,NewName=“(New Name Here)”)
Or the proposed method no longer works?
Thank you so much!!
Ivan3z
(Ivan3z)
2
ok, it seems that the world was waiting for me to post my question to immediately find the answer.
I found it here:
thanks to this website:
it worked this way:
[CoreRedirects]
+ClassRedirects=(OldName=“LobbyWidget”,NewName=“CLobbyWidget”)
what a problem changing a single letter of a class name…
At least I was able to get my blueprint back.
I’m sorry… and thank you!!
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