Hi,
I am porting some functionality of a Blueprint Actor Component to C++. I created a de C++ Class Actor Component and I am trying to reparent my Blueprint Actor Component class but the new C++ class does not appear in dropdown of the new parent classes.
My class is defined as:
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class VEHICLECROSSING_API UVehicleComponent : public UActorComponent
My Blueprint class’ parent is currently Actor Component.