Hello,
I am looking for the ways to make (fake) reorientation view.
Sometimes when I wear a GearVR my current view is not aligned correctly and center has offset to left/right side, I found the way how to do it in GearVR builtin functionality:
The documentation is slightly outdated, currently to make re-orientation there are few steps: 1. Hold Back button 2. OculusApp is loading 3. Click on Safety Warning screen with Controller 4. Oculus settings are open. 5. Find Reset View with Controller and click Trigger to Reset view 6. Once you are happy with it, go back to Back button again, wait for your app to load again.
I want simple re-orientation, where the user can reorient him inside the UE4 application, what are the ways to do it?
Ideas in my mind: Forward Vector from HMD, take it and Rotate-Actor to negative HMD (-1 * HMD Yaw = 0) but it did not work well.
Who knows better ways to re-orient center?
Thank you.:rolleyes: