Rendring a map in C++

Hi,

I have a static map that was created and renders in Visual Studio 2015, C++ using DirectX9

I would like to render this map in Unreal 4.

I was wondering if there was a way to use Unreal 4 and delgate the rendering process to my code to perfom the rendering of the map.

Is this at all possible ?

Cheers,

What is this map, how it is contained in data?

Hi ,

My map is a static map and it reads the vertices from a .dat file then renders the map. I was wondering if it was possible to render this map in Unreal 4 as a static mesh. But let my code render the map. Is this posiible and do you have any tip, ideas or tutorials you could point me to.