RenderUtilsInit take 1+ min to load ootex_win64 dll

Hello,

Since our update to 5.6.1 (custom build), the loading time on one computer out of 10 stepped up from 1min to 3.

When tracing, i identified 2 temporary freeze :

RenderUtilsInit

LoadModule

Windows_loadLibrary oo2tex_win64_2.9.13.dll : 1m 3s

Event_DeferredPostLoad

UTexture::CachePlatformData

FTexturePlatformData::Cache

Windows_loadLibrary oo2tex_win64_2.9.8 : 21s

[Image Removed]

both files seems fine

Has someone already encoutered the same issue ?

Fixed by copying corresponding dll from UE\Engine\Plugins\Developer\TextureFormatOodle\Sdks…

in UE\Engine\Binaries\Win64

It could help someone else

That’s not really doing anything - there were no fixes in later versions - you probably just convinced your virus scanner to rescan it or something. We don’t even have any code in dllmain(), so this is literally just spinning in Windows itself (which is almost always virus scanning - or malware).