Rendertarget2D Behaves Differently in Build version

i have a Custom Rendertarget2D That Derives From Rendertarget2d and uses Tag to get Actor and Draw 2D bounding Box but In Editor It Works Like Charm bu in Build Version its not Same here is Code and Example

i am using unreal engine 5.2 visual Studio 2022
windows build

CustomSceneCaptureComponent2D.cpp (31.1 KB)