Hi, everyone.
Depending on the resolution, the texture drawn on the RenderTarget may or may not be visible. Can you tell me why?
All the work was done with c++.
Sorry for my poor English.
FullScreen (1920 : 1080)
Small Size
Have you tried GPUDump Viewer Tool in Unreal Engine | Unreal Engine 5.0 Documentation yet?
This should help you debugging the problem.
For more detail GPU capture, You can enable RenderDoc plugin.