RenderTarget Screen Resolution Problem

Hi, everyone.

Depending on the resolution, the texture drawn on the RenderTarget may or may not be visible. Can you tell me why?

All the work was done with c++.

Sorry for my poor English.

FullScreen (1920 : 1080)

Small Size

Have you tried GPUDump Viewer Tool in Unreal Engine | Unreal Engine 5.0 Documentation yet?
This should help you debugging the problem.

For more detail GPU capture, You can enable RenderDoc plugin.