Is there a way to use RenderTarget with CameraActor?
What I want to achieve is make CameraActor render into RenderTarget (just like SceneCapture2D does).
For some reason SceneCapture2D image is drastically different from what CameraActor is showing (I’ve played with SceneCapture2D settings for some time but can’t quite get the same result).
Using UE 5.1.
Thanks in advance.