Rendering without Fireflies

Here is a Video to show u my Problem:

Hello everybody and thanks for helping. I am trying to render a video, in this case automotive rims. As u can see i come to an issue that i get fireflies which i cant get rid of. I am rendering everything in Path Tracer.

what i already checked:

  • Temporal Sample Count / Spatial Sample Count (16x128, 128x16, 512x1, 1x512)
  • Sample Count (512 - 4096)
  • Anti Aliasing ON/OFF
  • Diffrend AA Modes
  • DOF ON/OFF
  • (Imagebased) Lens flare ON/OFF
  • Bloom ON/OFF
  • Max Path Exposure (10-30)
  • Sun and Sky ON/OFF and instead created a new Directional Light
  • Sun and Sky LUX ( 75000 - 40000 )
  • Automotive Materials / Base Materials
  • Denoise ON/OFF
  • GLB/FBX with high precision tangent basis
  • same issue with ultra dynamic sky plugin

In Lumen i also have the same issues.

I am a Unreal beginner and this is my first Post so i have to Link the Video via Youtube. ( sorry for that :wink: )

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