I’m basically trying to render a scene that features 4 tall buildings with planes in each window and each plane has a texture of a musician as a png sequence as it is footage from a shoot.
There are 30 different musicians repeated randomly across over a couple hundred planes.
Since adding 30 different media players and 30 different media textures etc ue5 has, of course, become a nightmare.
Rendering the scene can start fine but normally after about 200 frames it slows right down and around 10 minutes later it crashes altogether. Sometimes it just crashes when I’m editing.
I’m very new to Unreal so am struggling to troubleshoot and even know if this is even possible at all.
Please let me know if there is any changes I can make to allow this to actually work.
Try making one ‘inside a window’ blueprint. It contains everything you need to run the PNG, and you can also choose which PNG as an exposed parameter.
Then, just drag many copies of the BP into the level. I think that should do it.