Rendering Water with Temporal Anti-Aliasing

Hi there,

I’m searching for a solution to render the Water from the Unreal Water Plugin, with the Movie Render Queue special Anti-Aliasing settings.

For now, when I try to render with a temporal anti-aliasing of 16 subsamples, the water is really fast in the final rendering, as if it was played at a normal speed in each frame of the subsample rendering.

I need to use the temporal anti-aliasing to smooth the final render, but I also need the water to be at a normal speed, even in this 16 subsamples render.

Is there any way to make this work ?
Has someone struggle against the same problem ?
I was wondering if there is a way to slow down the speed of water, dividing it by the amount of subsamples could maybe help ?

Thanks,

Robin

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Hi, its 2026 and this issue is still happening in my renders with water. It’s super fast in rendered when I have AA Anti Aliasing Temporal Samples.
Using Unreal Water Plugin OR even Fluid flux.

Using 5.6.1