Hi there,
I’m searching for a solution to render the Water from the Unreal Water Plugin, with the Movie Render Queue special Anti-Aliasing settings.
For now, when I try to render with a temporal anti-aliasing of 16 subsamples, the water is really fast in the final rendering, as if it was played at a normal speed in each frame of the subsample rendering.
I need to use the temporal anti-aliasing to smooth the final render, but I also need the water to be at a normal speed, even in this 16 subsamples render.
Is there any way to make this work ?
Has someone struggle against the same problem ?
I was wondering if there is a way to slow down the speed of water, dividing it by the amount of subsamples could maybe help ?
Thanks,
Robin