Hi everyone,
I am using 4 cameras in order to achieve a 360 panoramic view of a world all with a 90 degree FOV. This works fine. My world has an ocean and at the left and right borders of my cameras my view of the water darkens alot and i cant find the reason why.
Maybe i am stuck in something simple here and someone knows a workaround??
Thank you, this is right with planar reflections i don’t get this problem, but is there anyway i can keep my water reflection as it is now and fix this?