Hi everyone! I am in need of some assistance. Is there a way to render videos of my matinee animations as an Ambient Occlusion, wireframe, Unlit, etc? I need to record a tech breakdown of a trailer, for a game I’m working on. It will be put side by side of the final composite render.
I looked around and can’t seem to find anything on this matter. I could really use your help! Thank you.
The only method I can suggest is making the level Blueprint issue a console command based on events in the Matinee, the console command can trigger the different GBuffer view. However, Matinee might not care about what GBuffer you’re looking through, so it may not be possible.
Apply a blendable to the GlobalPostProcess and then create a new material that’s a post process, in the emissive channel assign a sceneTexture node to it and then when you render out of the matinee it respects that in the renders.