Rendering torch issue

Hi the community!
I have a scene, there’s a torch, visible through my camera, but when I want to render, the torch just disappear. I’ve been looking all over but can’t seem to find the answer anywhere. If anyone out there could at least point me in the right direction. Thank you!

This requires a deep understanding of how the sequencer and renderer work. The way sequence renderer works is it will update by frame. This means it will start at frame 0 same goes with the Niagara/particle system. If you go into your particle editor under the timeline if you put it at 0, it is the start of the system.

So, the way you could try to fix it is to extend some initial frames inside your render. It can be something like -0024 to -0064, depending on the complexity of the system. This way, it will give some warm-up time to the engine renderer before it starts to reach 0000 frames.

Thank you soooooo much! That’s the solution. It worked. :grin: