I have an external library that will produce a render target texture, appropriate to whatever platform we’re on.
What’s the correct way to take that texture and display it as a full screen background, allowing me to overlay Unreal’s UI over it?
I’m expecting to need to somehow wrap it in some sort of RHITexture. Then, get it to display, perhaps as a UImage? Or, a texture on a quad that’s the size of the screen?
Any advice on how to approach this would be great. thanks!