Rendering related to the known bug UE-16192.

Hi this question is related to the known bug UE-16192. Red glow rendering for Android devices.I know this issue will be fixed but in the interim what are all the settings, console commands I need to change to get rid of this as I’m not sure what LUT is.I have removed all post processing affects and run the command showflag.PosProcessing 0 but it still doesn’t look correct.

Hi JanB -

LUT refers to the Color Grading in the Post Process (either the player camera or more commonly in an unbound Post Process Volume). Despite the name, the Color Grading Texture is under the Scene Color Dropdown in the Post Process Settings. Remove this and setting the Color Grading Intensity to 0 should correct the issue.

Thank You

Eric Ketchum