I try to create a 360 stereo video player for Oculus Go, but I face a rendering problem.
I try a 360 picture in the Oculus 360 photos app, my render is perfect sharp and I have no problem.
But when I try the same picture in my app I have a picture very blocky and pixalate and I can see the chromatic aberration on the edge.
My guess there is no compensation to the lens deformation.
Should I activate something ?