Rendering problem in Oculus Go for a 360 stereo player


I try to create a 360 stereo video player for Oculus Go, but I face a rendering problem.

I try a 360 picture in the Oculus 360 photos app, my render is perfect sharp and I have no problem.
But when I try the same picture in my app I have a picture very blocky and pixalate and I can see the chromatic aberration on the edge.

My guess there is no compensation to the lens deformation.

Should I activate something ?

Did you check [ X ] Full Precision on the material properties ?

Alexandre_Marie, you are a life saver, thank you!