I recently started using UE4 for film production and motion graphics and I’ve come across a few problems.
The worst one is flickering when using gaussian blur on the depth of field. As you can see in the image bellow, the planes have a emissive wireframe texture (which is not the wireframe in the material editor btw, it’s exported from maya) and in some shots UE renders some of the lines weirdly and that with exacerbate with the blur.
So my questions are:
Is there a way to render out a depth pass, so I can make the lens blur in post?
Choosing bokehDOF doesn’t do anything, why?
Is there a way to up the anti-aliasing?
Crank up the anisotropic filtering so the textures (which are 8k btw) don’t look PS1 from an angle?
Any other advice would be awesome!
Thanks a lot!