I a trying to create postprocess to render an object which is down on the scene on top of everything.
I planning to use custom depth to the UI object for. And I got a bit promising effect but the problem is I am not able to get the original colour which I was using. Nor I am able to get it worth with translucent materials.
Any method by which I can get the colour of the original object along with translucency? I am currently using a masked material.