Hello,
I am experiencing difficulties as I move further away from my object. The rendering begins to look different, particularly with glass materials. As I get further away, the glass material starts to lose its opacity and reflection, making it appear almost transparent. It’s like looking at a fully glazed building, and as you move farther away, you begin to see the interior because the glass no longer behaves as it should. I’ve noticed this happens when the post-processing volume is enabled (with Infinite Extend also enabled). Does anyone know a solution to this issue?
Thank you!