Rendering Numbers in Material

Hi there. I’d like to display numbers with a material.
I want to display Damage Numbers as floating particles with physics.
Similar to the one in Seiken Densetsu 3:

UMG is not a solution, because I want to display many numbers at the same time.

Does someone have an idea?

Typical way to go is to have an atlas with all the symbols u need and get corresponding number with a flipbook-like approach. Check DebugScalarValues material function. It is a good example.

I now draw Text on a Canvas and use this as a texture in a material. The Material is applied to a Material Billbord in a separate actor.