Hi there. I’d like to display numbers with a material.
I want to display Damage Numbers as floating particles with physics.
Similar to the one in Seiken Densetsu 3:
UMG is not a solution, because I want to display many numbers at the same time.
Does someone have an idea?
Typical way to go is to have an atlas with all the symbols u need and get corresponding number with a flipbook-like approach. Check DebugScalarValues material function. It is a good example.
I now draw Text on a Canvas and use this as a texture in a material. The Material is applied to a Material Billbord in a separate actor.