I’m using the MRQ to render out some niagara particles, but when I have reference motion blur enabled, the particles come out smeared and blurred. I’m guessing this is because reference motion blur interpolates between frames which causes the particles to also interpolate and then smear between frames. Without reference motion blur it works fine (see below).
With reference motion blur:
Without:
Is there a way to fix this? I’ve tried disabling motion vector setting in particle emitter but no luck so far. Thanks in advance!
Also I’m using pathtracer, in case that’s relevant