I have a very simple nDisplay setup consisting of 4 screens in a square formation for 360 display. The nDisplay setup works well with 2 computers on the network, however any Niagara GPU sprite won’t render on the nDisplay screens (everything renders properly when running the project normally only on the master computer). When I switch to CPU particles everything works as intended on the nDisplay screens.
It would be great to be able to render GPU sprites because of the limitation in the number of particles on CPU. Anybody ran into this issue?