Rendering Never Starts.

I’m trying to render my first cinematic and the render never starts. It just gets stuck on this screen and nothing happens. Movie Render Queue plug in is enabled, I’m also attaching my other render settings.



hmmm, there could be clues in the last lines of the log files. Anything there? How long are you waiting before giving up. For gigantic scenes it can take a while to initialize, but it sounds like it’s just not going anywhere on basic scenes for you.

As a general step for debugging I would also check if you can render a new sequence from a new Empty level with default settings, with default MRQ preset.

Hi! Thanks for the reply. I just tried it with a new blank project (as a film/video) and I had the same problem but when I made a sequence in a new project (as a game) it did work.

My project is only 10 sec long so it’s definitely not large. I’ve waited up to 20 min and it stays at 0%.

I did see some errors in the log, so I’ll post these screenshots.

So a new Game template project works okay? Based on the error, some module of the engine is not working as expected, which could be something like a Virtual Production plugin. It looks like you’re using a custom build of the engine from GitHub. Is that true? What version are you on?

Yes, it does render the sequence in a new game template. It looks like I’m using version 5.1.1.0. I definitely didn’t have any intent to download a custom build of the engine. I had never used UE5 before and I think I just downloaded the first one I saw when I looked up “download UE5.” I didn’t try working with it until recently. Do you think updating to the newest version might fix the issue?

Okay I think I misinterpreted the error with the file path then. No worries.

I hate relying on this as a solution, but have you considered upgrading your engine to newer versions? 5.1 is quite old by UE standards at this point and 5.4.1 was recently released. There should be no reason why 5.1 fails in this case, but sometimes quirks and bugs are ironed out over time.