I am attempting to create a canvas render target 2D and draw multiple textures to it over time. The problem I am facing is that every time I trigger the OnCanvasRenderTarget update function, my existing CanvasRT seems to be still be empty. Thus, my idea of drawing White Backdrop -> Existing CanvasRT -> New Texture doesn’t work. I only ever see the last texture drawn.
Here’s my setup:
Any ideas would be greatly welcome!
Turns out engine modifications are needed for this nowadays. Pull request here I come! Thanks to @JamesTan